Shopping Mall: choose the right counter

Dirty item → Cleaning Service. Safe → Locksmith. Broken item → Repair Shop. Grade decision → Grading Shop, with possible gains or losses. Unwanted clutter → Quick Sell. Consumables → Energy Cafe. These service roles are narrated in the beginner guide. This page gives destinations rather than fabricated coordinates or an interactive map.

Grading

May increase or decrease value

Cleaning

Removes Dirty

Locksmith

Opens safes

Repair

Fixes broken stock

Quick Sell

Immediate disposal for cash

Energy Cafe

Consumables

Collection landmarks that are easy to confuse

Farmyard contains hay rows and a climbable silo; the pond and Trailer Store lead toward the bridge Key. Back Alley contains the locked Scythe warehouse. Junkyard has the toll booth and storage-unit rooftops. Shopping Mall contains Quick Sell and the disputed Clock entrance. Shipyard routes use the crane, containers, ship and beach. The Lost Items page owns the complete item-by-item route.

Dated net-worth milestones, not the whole current map

A 6 July 2026 progression guide reports Junk Yard as the starting area, Back Alley at $750 net worth, Cargo Ship at $7,000, Farmyard at $10,000 and Shipyard at $125,000. These are historical source thresholds, not cash fees and not a complete current world list. Newer community pages also describe Power Plant, Lucky Beach and Business Bay. Read the current entrance requirement before planning a costly trip; unlocking an area does not fund its auctions.

July 6 community thresholds — historical, not the whole current map
AreaReported net worth
Junk Yard$0
Back Alley$750
Cargo Ship$7,000
Farmyard$10,000
Shipyard$125,000

Reach The Mines from Power Plant

For the September 27 Mines update, two contemporary guides route you from the Shipyard ferry to the Power Plant island, then up the road beyond the plant into a mountain tunnel. At the gate, they report a $30,000 Net Worth threshold and a one-time 50-Gem entrance charge (Noleep calls the currency Diamonds). Check the live gate prompt before spending: this is source-reported access, not our own gameplay test. Once inside, choose an auction bay only if its separate entry fee and net-worth requirement fit your budget; reaching the area is not the same as affording its units.

Get a pickaxe and collect your first Mine jewel

Two Mines guides report that pickaxes can appear in Mines auction units; winning a unit does not guarantee a pickaxe. Once you obtain one, equip it and interact with a rock node whose displayed Net Worth requirement you meet. Stay near the node until its on-screen countdown finishes to receive a jewel. If mining does not start, check the equipped tool, node requirement and your distance. The All Things How guide says jewels can be fed to the Mine's Mixing Cauldron to start a timed server weather event. Mining a jewel is not an immediate cash payout or a guaranteed money strategy. These are community-reported steps, not our gameplay test; follow the current in-game prompts if they differ.

Find a Cargo Train stop before the next arrival

An October 5 community guide reports Cargo Train stations behind Shipyard, near the Farmyard pond, and by the golden Sphinx between Lucky Beach and Business Bay. Follow the tracks to a station before the reported hourly arrival near the top of the hour. The guide reports at least $550,000 Net Worth to board and one Train Ticket for each container bid; higher container tiers have separate Net Worth gates. Plan around the reported hourly arrival, then confirm the train is at a station and check your ticket balance and the displayed auction requirement before bidding. The official Roblox page marks a train update but does not specify these mechanics publicly. Cargo Train auctions are distinct from the Cargo Ship and from a purchasable Train vehicle.

Dealership, garage, trailers and Clubs

Use the Auto Dealership for standard transport, Car Garage for parts and Trailer Shop for hauling additions. An August Club guide places the Clubs building opposite the Farmyard auction area, with the Club Manager inside. It reports 15,000 Net Worth to access Clubs and a free join path. This is useful as a dated navigation cue; current menu requirements take precedence.

Find the Corn Maze from the Clubs building

Looking for the Halloween Corn Maze? Find the Clubs building on the in-game map, then cross the nearby bridge. This approach comes from an October 27 player reply to the same location question, which the asker acknowledged; we have not checked it in game. The report gives an approach to the area, not a path through the maze or instructions for the witches' cauldron. Follow current in-game signs if the event layout differs.

Military Base: check the live gate and pass quest

Roblox's Military Base event card lists a new area after Business Bay, with its start moved from 7 November 20:00 UTC to 22:00 UTC. Early 8 November player posts say that entering involves quest completion and a 250-Gem step, and ask about Military Pass pickups in Shipyard and Back Alley. One player reports a Back Alley pickup near Cleetus and Mike; another reports a 3–4 AM in-game spawn and a different player suggests the bins. These accounts conflict and another player could not see a pickup at the suggested place. Treat them as search leads, not a guaranteed pass route or a confirmed fee for every player. If the Military IDs are not visible, first confirm that you actually accepted the relevant quest: in a player exchange checked 9 November, the asker said this was the missing step after talking to the quest giver. That same thread says the IDs are found in the areas rather than auction loot, but gives several possible spawn landmarks, including near the Shipyard entrance; treat each as a lead, not a fixed spawn. Follow your current quest text, check the gate's displayed requirement, and avoid spending Gems solely on these reports. We have not tested the area or bunker in game.

Build a short working route

For dirty auction stock, connect your auction area, the mall service and your shop; do not add a collection detour while cargo is already full. For a Key-to-Scythe run, include your shop between bridge pickup and warehouse so you can unload and equip the Key. For repeated auctions, use an available plot near the area you actually farm. Distances and travel times are not estimated here.

Sources & update boundaries

Core research checked 17 September 2026. Mines access was checked 3 October against two community guides; the pickaxe and mining steps were checked 24 October against September and October guides and a player question. Cargo Train access was checked 6 October against the official Roblox update marker and an October 5 community guide. The Corn Maze bridge approach was checked 28 October against an October 27 player reply. Requirements, routes and arrivals may change; these steps are not our in-game test. Military Base card and early player access reports were checked 8 November; reported requirements and pass locations may differ by player and have not been independently tested. A player exchange checked 9 November about accepting the quest and where IDs appear was checked separately; it does not establish fixed spawns.

How conflicting and changing information is handled →